The arch forces of nature saw this, and so sought the most learned among them. Wise and just they were, and focused in their ways to seek an understanding of the natural order. Long before the first words of the first histories there rose the druidic Bear Clan.
However, should the need arise, its six extra usable item slots make Lone Druid a force to be reckoned with far into the lategame. Due to the Spirit Bear not benefiting from attributes, it scales weakly into the later portions of the game, encouraging a midgame-oriented playstyle. Together, they can push lanes and towers quickly, farm neutrals in a cinch, and even take down Roshan by themselves if equipped with the right items. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. When he activates his abilities, it will not only buff him but the Spirit Bear as well. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Sylla, the Lone Druid, is an adaptable and versatile ranged or melee agility hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally.